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Floragram.

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> November 2016 Formerly done in 48h during Zoomachines 2016 edition, Floragram was playable with a real type-writer. Write a few words for someone dear to you, without naming them. End your message by pressing the validation key, and see the vegetation on the island grows ~ > Tasks : Pitched the controller idea (this is my grandfather’s type-writer :)) Art direction 3D art > With Armel Gibson (design & code), Théo Le Du (design & controller), Maxime Conquy (design & arts) More infos coming soon!
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Murmurations

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> October 2016 > https://la-belle.itch.io/murmurations Murmurations » was created during a game creation event, called Mediajam, in partnership with La Belle games and the information Website Mediapart. Eight teams composed of journalists and confirmed game developers created games inspired by the french presidential campain, during 48 hours. > Tasks : Art direction Assets production (2D) Trailer > With Brice Dubat (design and code), Quentin Laloux (arts, VFX), Pierre Corbinais (design and texts), and Géraldine Delacroix (journalist of Mediapart)   murmuration, nom féminin 1. Action de murmurer. 2. (anglicisme) Regroupement important d’oiseaux en vol, nuage d’oiseaux. Murmurations se veut une allégorie du système électoral français (et d’ailleurs). Les carrés entourant les visages des personnages représentent leurs idées/convictions, et les portes les candidats/partis pour lesquels il leur faudra voter. Il est rare que les idées d’un parti correspondent à 100 % à nos convictions, aussi, à chaque élection, nous sommes souvent contraint d’abandonner certaines d’entre elles en plaçant le bulletin dans l’urne. C’est ce sacrifice que Murmurations veut représenter, ainsi que l’appauvrissement de la pensée politique auquel il mène irrémédiablement. Les électeurs se fondent dans le moule des partis, les partis construisent leur discours à partir des idées dominantes, petit à petit, les idées marginales sont […]
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Sacramento

> https://dziff.itch.io/sacramento Sacramento is a game about capturing fleeting memories before they fade. You’ll wander through an ephemeral and uncanny landscape, flashback of moments I gathered on sketchbooks over the years. Drift aimlessly across time & space, enjoy the quiet while it lasts as life will soon resume its course. > Music by Glass Body https://twitter.com/dzifyr/timelines/717789314810249216   Press & Exhibitions Killscreen https://killscreen.com/articles/sacramento-way-darn-pretty/ RockPaperShotgun https://www.rockpapershotgun.com/2016/07/14/sacramento-walking-simulator/ https://www.rockpapershotgun.com/2016/07/26/sacramento-watercolour-walking-simulator/ Famitsu http://www.famitsu.com/news/201607/27111854.html Oujevipo http://oujevipo.fr/general/5464-sacramento/ ~~~ The game was showcased at : Amaze Johannesburg 2016 Incubate Arcade 2016 Leftfiel Collection EGX 2016 Fantastic Arcade 2016
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ONIRI

I’m currently working on this nice project called Onirigami as concept & 3D artist. Last stuff on my BLOG !   Check out Tourmaline website or Onirigami dev blog.
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Alisborë

> Release in 2016 Alisborë is a mobile adventure game which tell the poetical journey of a stubborn little penguin who decides to cross the frozen island of Alisborë to contemplate an aurora borealis. I worked on it as part of CCCP, from the very first concept arts to the creation of the first levels of the game. Environnements are mainly realized in 2D, and characters in 3D. > Tasks : Art direction Assets production (2D/3D) UI > More content on my blog
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OASES

> September 2015 > http://armelgibson.itch.io/oases > with Armel Gibson, and music by Calum Bowen OASES is a peaceful voidscape we originally made for Now Play This during summer 2015. We tried to imagine what happened to Armel’s grandfather who disapeared during the Algerian independance war. The game was also showcased at Screenshake 2016. > Tasks : 3D modeling (plane & environments assets) Part of the environments design Trailer
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Bokida cinematics

> Release in 2016 > www.bokida.com Bokida is a peaceful exploration game that was first made as a graduation project by friends, which received an honorable mention in the 2014 IGF Student competition. Then I’ve joined the team in 2014 and was in charge of the cinematics videos. From the story board to the compositing & post-effects, I created these two clips (intro & ending) with a different aesthetics from the game on purpose. The big challenge was  to convey the feelings of sensuality and love between these two celestial bodies, in a very slow and contemplative rythm.  
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The Grand Maestro

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> November 2015 > with Titouan Millet, Pietro Ferrantelli, Guillaume Noisette, Flex Roman, Lucie Viatge, and Boris Kolimaga. The Grand Maestro is an orchestra conductor game made during ZooMachines 2015. The player uses 2 MYO armbands to direct the game. > Tasks : part of the characters design & animations scene texturing & atmosphere Trailer
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OPAKINOBA – WIP

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Opakinoba is a personal project I’m working on during my spare time. More infos on my blog  
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Dead in Bermuda

> Released on 27th August 2015 > store.steampowered.com/app/384310/ DEAD IN BERMUDA is a survival management game with RPG and adventure elements, in which you lead a team of 8 survivors from a plane crash on a strange island. I worked on it as part of CCCP during ~1 year until its release on Steam. > Tasks Art direction Asset production UI Teaser video Marketing assets
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