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Sacramento

> https://dziff.itch.io/sacramento Sacramento is a game about capturing fleeting memories before they fade. You’ll wander through an ephemeral and uncanny landscape, flashback of moments I gathered on sketchbooks over the years. Drift aimlessly across time & space, enjoy the quiet while it lasts as life will soon resume its course. > Music by Glass Body https://twitter.com/dzifyr/timelines/717789314810249216   Press & Exhibitions Killscreen https://killscreen.com/articles/sacramento-way-darn-pretty/ RockPaperShotgun https://www.rockpapershotgun.com/2016/07/14/sacramento-walking-simulator/ https://www.rockpapershotgun.com/2016/07/26/sacramento-watercolour-walking-simulator/ Famitsu http://www.famitsu.com/news/201607/27111854.html Oujevipo http://oujevipo.fr/general/5464-sacramento/ ~~~ The game was showcased at : Amaze Johannesburg 2016 Incubate Arcade 2016 Leftfiel Collection EGX 2016 Fantastic Arcade 2016
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ONIRI

I’m currently working on this nice project called Onirigami as concept & 3D artist. Last stuff on my BLOG !   Check out Tourmaline website or Onirigami dev blog.
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Alisborë

> Release in 2016 Alisborë is a mobile adventure game which tell the poetical journey of a stubborn little penguin who decides to cross the frozen island of Alisborë to contemplate an aurora borealis. I worked on it as part of CCCP, from the very first concept arts to the creation of the first levels of the game. Environnements are mainly realized in 2D, and characters in 3D. > Tasks : Art direction Assets production (2D/3D) UI > More content on my blog
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OASES

> September 2015 > http://armelgibson.itch.io/oases > with Armel Gibson, and music by Calum Bowen OASES is a peaceful voidscape we originally made for Now Play This during summer 2015. We tried to imagine what happened to Armel’s grandfather who disapeared during the Algerian independance war. The game was also showcased at Screenshake 2016. > Tasks : 3D modeling (plane & environments assets) Part of the environments design Trailer
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Bokida cinematics

> Release in 2016 > www.bokida.com Bokida is a peaceful exploration game that was first made as a graduation project by friends, which received an honorable mention in the 2014 IGF Student competition. Then I’ve joined the team in 2014 and was in charge of the cinematics videos. From the story board to the compositing & post-effects, I created these two clips (intro & ending) with a different aesthetics from the game on purpose. The big challenge was  to convey the feelings of sensuality and love between these two celestial bodies, in a very slow and contemplative rythm.  
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