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Floragram.

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> November 2016 Formerly done in 48h during Zoomachines 2016 edition, Floragram was playable with a real type-writer. Write a few words for someone dear to you, without naming them. End your message by pressing the validation key, and see the vegetation on the island grows ~ > Tasks : Pitched the controller idea (this is my grandfather’s type-writer :)) Art direction 3D art > With Armel Gibson (design & code), Théo Le Du (design & controller), Maxime Conquy (design & arts) More infos coming soon!
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Sacramento

> https://dziff.itch.io/sacramento Sacramento is a game about capturing fleeting memories before they fade. You’ll wander through an ephemeral and uncanny landscape, flashback of moments I gathered on sketchbooks over the years. Drift aimlessly across time & space, enjoy the quiet while it lasts as life will soon resume its course. > Music by Glass Body https://twitter.com/dzifyr/timelines/717789314810249216   Press & Exhibitions Killscreen https://killscreen.com/articles/sacramento-way-darn-pretty/ RockPaperShotgun https://www.rockpapershotgun.com/2016/07/14/sacramento-walking-simulator/ https://www.rockpapershotgun.com/2016/07/26/sacramento-watercolour-walking-simulator/ Famitsu http://www.famitsu.com/news/201607/27111854.html Oujevipo http://oujevipo.fr/general/5464-sacramento/ ~~~ The game was showcased at : Amaze Johannesburg 2016 Incubate Arcade 2016 Leftfiel Collection EGX 2016 Fantastic Arcade 2016
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Lil’ Witches

> WIP – Release in 2016 > With Armel Gibson  
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OASES

> September 2015 > http://armelgibson.itch.io/oases > with Armel Gibson, and music by Calum Bowen OASES is a peaceful voidscape we originally made for Now Play This during summer 2015. We tried to imagine what happened to Armel’s grandfather who disapeared during the Algerian independance war. The game was also showcased at Screenshake 2016. > Tasks : 3D modeling (plane & environments assets) Part of the environments design Trailer
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Bokida cinematics

> Release in 2016 > www.bokida.com Bokida is a peaceful exploration game that was first made as a graduation project by friends, which received an honorable mention in the 2014 IGF Student competition. Then I’ve joined the team in 2014 and was in charge of the cinematics videos. From the story board to the compositing & post-effects, I created these two clips (intro & ending) with a different aesthetics from the game on purpose. The big challenge was  to convey the feelings of sensuality and love between these two celestial bodies, in a very slow and contemplative rythm.  
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The Grand Maestro

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> November 2015 > with Titouan Millet, Pietro Ferrantelli, Guillaume Noisette, Flex Roman, Lucie Viatge, and Boris Kolimaga. The Grand Maestro is an orchestra conductor game made during ZooMachines 2015. The player uses 2 MYO armbands to direct the game. > Tasks : part of the characters design & animations scene texturing & atmosphere Trailer
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Inktobers 2015

> October 2015 First time I managed to do the whole month, 1 drawing a day! More details on my blog
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OPAKINOBA – WIP

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Opakinoba is a personal project I’m working on during my spare time. More infos on my blog  
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Peaceful series

A few illustrations I did in 2015, dreaming about holidays
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Princess Nom Nom

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> July 2015 > http://armelgibson.itch.io/princess-nom-nom ♛ > with Matthieu (sound design), Thomas(code) & Armel (design and code) Princess Nom Nom was made during a 48H game jam organized by Game In. Click click click to feed the lazy Princess, and grab ton of food, the little weirdos are so happy serving her <3
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