
Hello! I’m Delphine (aka Dziff), an art director and game artist.
I’ve been working in the video game industry for 16 years, and I love creating visuals for unique and vibrant worlds.
From projects where I was the sole artist to managing and leading art teams, I usually thrive in human-sized teams where versatility is key.
Over the years, I’ve developed both creative and technical skills ranging from visual exploration and concept art to prototyping, experimentation, and setting up 2D and 3D production pipelines.
I’m also always keen to work on more illustrative or experimental projects, like comics, or personal projects such as Sacramento and Stones of Solace.
Want to work with me, or just say hello? Drop me a mail at delphine.fourneau[at]gmail[dot]com.
This portfolio displays a few selected projects, but you’ll also find more of my works in the « Archives » section.
Talks
- DA et management d’une team art sur The Crush House – ADDON 2025
- Direction artistique de Inua, A Story in Ice and Time – Game Camp 2021
- What’s your creativity type? – Playtopia 2019
- Manager sa créativité – Game Camp 2019
- Work, Art and Fun – Indiecade 2019
- Work, Art and Fun – Amaze Hypertalk 2019
- Creating Space for Casual Feelings – Nordic Game 2018
- Sacramento, a collection of memories – Now play this 2017
- About Sacramento – Mild Rumpus (GDC) 2017
- Klondike Hypertalk – Amaze 2016