The Wanderer: Frankenstein’s Creature

I was brought on board in 2018 by La Belle Games to create the very first visual research for The Wanderer: Frankenstein’s Creature. Through concept art developed for the pitch deck, I helped establish the artistic foundations of the project and contributed artwork for an early prototype prior to the game’s production phase.

From mood exploration, visual R&D, and character design, these elements helped to shape the first bricks or the game’s aesthetic.

Eventually, the final character design was almost entirely kept as it was in my designs.

At this stage of the project, in the first prototype, we were exploring a modular approach to build the map and the mood variations. Trees and vegetation were also skinned to be animated.

The game’s environments ended up being entirely painted by Charles Boury in the final version, for an amazing result that you can check here: https://store.steampowered.com/app/966670/The_Wanderer_Frankensteins_Creature/?